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Week 9/10

     This week we added the HTML5 link to the website just to test if this method would work, the file runs on other laptops and Android tablets as long as the device has downloaded and opened the file at least once so it can recognize the directory, but it does not work on ipads so we're going to use Jasmines tablet for the final presentation instead. 

    We might switch to the other method of unreal for web, Pixel streaming if we can get it running as AB's files are in UE5. So, Im trying to test and see if I can get pixel streaming running. First things first my laptop can't package UE5 projects, which seems to be a common bug a lot of users are getting. This issue can be fixed by installing Visual Studio then in the unreal project change the source code editor under editor preferences to the newset version of Visual Studio that you have, this should fix the issue.

this video can explain how to set up visual studio for Unreal in more depth. 

Once the packaging issue is fixed you can open the packaged project, go to project, samples, pixel streaming, web servers, then run the batch file called get_ps_servers.

This should run for a second then generate some new files. then you can open signaling web server, platform scripts, cmd and run run_local.batch. you'll know this was successful when you get four green lines showing the server channel info.
Keep this tab open, then go back to were the project.exe file is located and create a text document titled "run(project name here)", in the text document write the name of the exe file, then add the parameters 

-AudioMixer -PixelStreamingIP=localhost -PixelStreamingPort=8888

then save the text file as a batch file ".bat", Once you have the bat file, run it, this will open the unreal app, leave that running, then open your browser and type in "localhost:80". you should see something that prompts you to click to start, and then your unreal file will load in the browser. 

as of now, I haven't been able to test if this works with the website, however, it has a similar setup to the html5 method so it should run on any Windows device that has the file. 

for a more detailed explanation on how this was set up, here's the tutorial I followed 

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